When it comes to locations I'm one of those crazy authors who has to see it touch it taste it before I trust myself to recreate it for my readers. Having said that visiting a locked-down pediatric psych ward was the most intimidating research I've ever done - and I've visited maximum security prisons shooting galleries bone collections etc.
When I was a teenager I would lock myself in the bathroom for hours bouffanting my hair like Patty Duke and trying to recreate Barbra Streisand's flawless eyeliner only to comb it all out and wash it all off before stepping out into the world a butchish bisexual teen.
We do a hard fantasy as well as hard science fiction and I think I probably single-handedly recreated military science fiction. It was dead before I started working in it.
Real-life people are often the hardest to play people that you recreate who have actually lived because you have to live up to people's knowledge of those characters.
When you put something out there into the world there's all these words you don't want to hear that you hope people don't say. I don't like anything that starts with 're' - like retro reinvent recreate - I hate that. It's always like living in the past - copying emulating.
I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out all the other companies start chasing after that success and trying to recreate it by putting out similar products.
Our livelihood is intimately tied to the food we eat water we drink and places where we recreate. That's why we have to promote responsibility and conservation when it comes to our natural resources.
I just think that the collective experience of going to see a film is something you can't recreate.
A change in the weather is sufficient to recreate the world and ourselves.
Your purpose is to make your audience see what you saw hear what you heard feel what you felt. Relevant detail couched in concrete colorful language is the best way to recreate the incident as it happened and to picture it for the audience.