I come from a different era and I design clothes for our era. I think of people I want to dress when I design.
Summer blockbusters are very expensive to make. They have things that have to be expensive such as 600 effects shots or CG characters that have to go a certain way or a film design that is different but expensive.
I tried a dozen different modifications that were rejected. But they all served as a path to the final design.
Gaming in general is a male thing. It isn't that gaming is designed to exclude women. Everybody who's tried to design a game to interest a large female audience has failed. And I think that has to do with the different thinking processes of men and women.
The universe we observe has precisely the properties we should expect if there is at bottom no design no purpose no evil no good nothing but blind pitiless indifference.
And in a funny way each death is different and you mourn each death differently and each death brings back the death you mourned earlier and you get into a bit of a pile-up.
Of course we avoid death. To know something is inevitable is one thing. To accept to truly feel it... that's different.
The difference between art about death and actual death is that one's a celebration and the other's a dull fact.
In almost every interview someone asks what does HIM stand for. I can't even remember our latest lie about that. When Hanson was hot we said it means Hanson Is Murder. The name doesn't have a particular history. His Infernal Majesty was a totally different band. I think HIM derives from some death metal joke.
'Hamlet' is one of the most dangerous things ever set down on paper. All the big unknowable questions like what it is to be a human being the difference between sanity and insanity the meaning of life and death what's real and not real. All these subjects can literally drive you mad.