Different people have different styles but there is an opportunity as a director to be a writer in every moment with every visual cue and every piece of production design. Everything is a decision and everything can be obsessed over.
It is not possible to design always the same. How to be different in each different place - that is the most important work and duty of the architect to find out.
Being non-commercial is never an ambition. Movies come together at different points for fortuitous reasons. You do them as you get the opportunity as opposed to doing them when you choose to or design to.
I wear a lot of different hats - from writer to producer and artist. We all do 5 or 6 jobs everything from creating our own graphic design to actually recording and the whole bit.
You have to design and program differently. Combat action in an MMO is so different to combat in a first-person shooter.
If there is a gay uniform the differences are in how each man coordinates the details: the brand and cut of the jeans the design of belts and boots the haircut the number and size of earrings.
If you're talking to an architect he can look at a blank piece of paper and once the initial design is there the formula kicks in. Each room should have something unique and different about it - much the same way that in a song every eight bars or so a new piece of information should be introduced.
Longhorns are unique - each and every one of them is a different color with a different design.
You can design a mortgage system that is different without a Fannie and Freddie but there are principles you have to have to have a good system.
What I've learned from different designers is that it's key to be true to who you are and your vision. That's always been my line of thinking. Working through the whole design process I don't want to create something I wouldn't be proud to wear.