What is design? It's where you stand with a foot in two worlds - the world of technology and the world of people and human purposes - and you try to bring the two together.
Most of the debate over the cultures of death and life is about process. The debate focuses on the technology available to determine how we prolong life and how and when we end it.
My dad was an engineer and so I had this picture of science and technology and pursuits of the mind as being more impressive than artistic pursuits which I saw a as kind of frivolous.
My dad was an inventor and I think I've always had a rosy view of technology or at least its potential.
I think there are four or five interesting pockets where a lot of cool technology companies are getting started. Chicago is one of them. New York is certainly another. Silicon Valley really dominates. And you're seeing some stuff out of Boston and Seattle and down South.
I'm a big techno fan. I love that thumping kick drum. We heard a version of 'Lost in Love' and it was thrash metal. It sounded cool!
To me it all comes down to things being character-driven. It's hard for me to look beyond that. CG and all this cool stuff - so be it. But to me it pretty much begins and ends with character-driven plots rather than technologically-driven plots.
In my books the technology that I choose to talk about has to serve the themes. What that means is that I end up having to cut out a lot of cool technology that would be really fun to describe and play with but which would just confuse everybody. So in 'Amped ' I focus on neural implants.
I'm more into the Spawn toys. They're really cool. They're coming out with a Techno Spawn series and another series The Dark Ages which are really cool.
Theaters are always going to be around and doing fine. With computers and technology we're becoming more and more secluded from each other. And the movie theater is one of the last places where we can still gather and experience something together. I don't think the desire for that magic will ever go away.