I don't watch the movies I make so I haven't seen 'Footloose' since it came out. You see this young hungry actor it's pretty fun. I was the only one they screen tested. It was an attempt by the director and producer to talk the head of the studio into hiring me because they didn't want me.
I didn't have any ambition to produce big mainstream popcorn movies.
You're basically the sum of all the experiences you've ever had and they're sort of shaken up in you and reproduced in the things you create and that includes seeing movies.
I've been on so many movies. Generally I haven't gotten to be on the ground level. As of two years ago in 'Dear John ' I got to really be on the ground floor. I wasn't a producer. I felt like I put the work in and I did have a lot of sway on what got fixed reshoots so on and so forth. It felt really good.
People wrestle sometimes making movies and I think that conflict is a very essential thing. I think a lot of very happy productions have produced a lot of very banal movies.
When we shoot 24 there are so many things I have to worry about from the script to technical things to my performance that I don't have a second to be bored or take anything for granted. We produce 24 hours of film a season which is like making 12 movies.
I feel I want to grow as an actress and be better. I want to progress as a singer and songwriter and produce movies and everything. So there'll be no time when I feel I've done it all.
I don't want to produce anymore small or independent movies because it's just too hard these days.
I don't want to criticize any other designers but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.
And in movies you must be a gambler. To produce films is to gamble.