I'm thinking of slowing down on modeling and branching out to other things. I want to pursue some new and old dreams and start making them happen.
If you're the type of person who has to fulfill your dreams you've gotta be resourceful to make sure you can do it. I came out to California when I was 21 thinking my New York credentials would take me all the way. I came back home a year later all dejected and a failure.
Dreams don't have deadlines. I'm thinking of doing bigger and better things and having more fun with it.
What I've learned from different designers is that it's key to be true to who you are and your vision. That's always been my line of thinking. Working through the whole design process I don't want to create something I wouldn't be proud to wear.
All those years of skating and dancing have carried over. I can't design anything without thinking of how a woman's body will look and move when she's wearing it.
Gaming in general is a male thing. It isn't that gaming is designed to exclude women. Everybody who's tried to design a game to interest a large female audience has failed. And I think that has to do with the different thinking processes of men and women.
A good designer must rely on experience on precise logic thinking and on pedantic exactness. No magic will do.
I start thinking about life after death. I've got to quit thinking about it because it's very deep. Very deep. Sometimes you start thinking about it and you don't feel like you want to be alive so I don't like to get all quiet.
I was fantasising about my own death I started thinking what my funeral would be like and what music would be played I was at that level of insanity.
Talk to people in their own language. If you do it well they'll say 'God he said exactly what I was thinking.' And when they begin to respect you they'll follow you to the death.