Well Toronto I consider to be the birthplace of my films. I've made three films and this is the third one to premiere here in the same theater on the same day at the same time - they are my audience. They're the people that I think about while I'm writing directing and editing. I specifically make movies for them.
There certainly is no secret in that there are plenty of people who don't like plenty of my movies. Each one of my films is personal each one of my films is emotionally autobiographical. And I like directors who do that. With each one of my films I'm exploring one of my own issues and I try to expose myself a little in the film.
There are only so many movies you can direct. And yet there are movies that I want to make sure make it to the screen in as honest a way as possible.
Being the son of a filmmaker you are aware of a career as a director. You don't think of it as just movies but as a life.
How many movies do you see when you can say this director really knew what film he wanted to make? I can count them on the fingers of one hand.
I spent all my time on my movies worried that people were eating and that the schedule was being kept so to have experts in those areas giving me the brain space as a writer and director is huge.
I've been offered lots of movies. There's always some actor who's doing a project and would like to have me do it. But you look at the project and think 'Gee there are a lot of good directors who could do that.' I'd like to do something only I can do.
I wanted to write and direct movies and not be forced to adapt them from a bestselling book.
I like to direct movies but I don't like to goof around for eight years talking about it.
I don't want to criticize any other designers but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.