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With the CGI suddenly there's a thousand enemies instead of six - the army goes off into the horizon. You don't need that. The audience loses its relationship with the threat on the screen. That's something that's consistently happening and it makes these movies like video games and that's a soulless enterprise. It's all kinetics without emotion.

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I always have one or two sometimes more Navajo or other tribes' cultural elements in mind when I start a plot. In Thief of Time I wanted to make readers aware of Navajo attitude toward the dead respect for burial sites.