The biggest kick I get is to communicate with those who are exiled from the game - in hospitals homes prisons - those who have seldom seen a game who can't travel to a game those who are blind.

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I tend to play characters that I can infuse with certain kinds of humour. Even the baddest guy can be funny in his own particular way. I want the audience to engage with the character on some deeper level so that they leave the cinema still thinking about him.